The group I was part of had this idea of controlling the boat from the legend of Charon who brings souls of the recently deceased across the river of Hades. With this concept we kept the overall project fairly manageable for the allowed time frame, and we satisfied the Waves theme.
I was tasked with working on shaders and effects. Not the easiest of tasks considering I hadn’t really worked with Unity before and their shaders are somewhat different to the raw GLSL I am used to working with through the Kanzi UI.
This is part of what a game jam is all about, getting pushed slightly out of your comfort zone in order to learn some new tools and techniques. It didnt take me long to learn that Unity has this concept of Shaderlab which basically brings the pixel and vertex shader into one program and using some hligh level functions to get the same effect. You can still of course write an individual Pixel and Vertex shader if you like but it seems that most examples online have embraced the ShaderLab ideology, So I decide to be a sheep and follow suit.
Typically its at this point that I search the net for examples of what I am about to achieve, This is considerably easier that building something from scratch and since this is a Game Jam I have limited time to achieve what I would call acceptable results.
After finding some shaders to work from (I will reference to them below) I start putting together the pieces I need and focus on Look Development.