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Chevrolet Impala 1967

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Flat & Wireframe

Final Real-time Render

Process

This was my first attempt at low poly modeling (4000 Triangles Budget) which would eventually end up on a mobile platform. Using Softimage I created one half of the low poly mesh from reference images found on the net and then mirrored both geometry and UV’s.

Then using nDo I created normals to create seams and large/medium details to replicate those found on a highpoly equivalent. Then using dDo i created the base colors and ambient occlusion based on the normals. Renders were then created using Marmoset Skyshop which is part of dDo.